Monday, July 27, 2026

 

Enhancing Creativity for Authors: A Writing Guide

     Creativity is a working system. For authors, the real problem usually isn’t “I have no ideas.” It’s “I can’t get the good ones to show up on schedule.” I’ve been there. The blank page is loud.  Here are some practical ways I’ve used to spark ideas, keep them alive long enough to draft, and protect my focus when my brain wants to wander off into the wild.

 Ø  Making creativity predictable enough to trust

Most writers wait for the mood to write, and then feel betrayed when the mood doesn’t show up. I’ve worked hard over the years to build a routine that has trained my brain to show up even when the muse is out getting snacks.

Creativity behaves like any other skill. The more often you practice, the easier it is to access. You can improve your creative output.

 Ø  Pick a tiny daily habit, not a heroic ritual.

I recommend a “minimum viable writing start.” Something you can do even on a messy day. For me, it’s 10 minutes of scene scribbling in plain text. Not pretty. Just movement.

Why small? Because starting is the choke point. A large 2019 analysis in Nature Human Behaviour found that habits are strongly tied to context cues and repeatability, not willpower, and habit formation often takes around 2 to 5 months for many people. Tiny doorways are easier to enter and repeat daily. Big doorways often get postponed.


Ø  Use a consistent cue

Sit in the same chair. Listen to the same playlist. Drink the same beverage. Light the same candle. Write with the same pen. Your brain loves a “this means I’m writing” signal. My cue is soft instrumental music. The first notes hit, and my brain goes, “Oh. Time to write.”

 

Ø  Don’t rate your output while you’re generating it

Drafting your work and judging it at the same time can stall creativity. Separate them. Draft now. Judge later.

 Ø  Feed the idea engine with better inputs

A lot of creative droughts are really input droughts. You can’t keep pulling rabbits out of an empty hat. You need to fill that hat with inspiration. But not all inputs are equal. Doomscrolling social media isn’t research. It’s brain lint. I like inputs that have texture: myths, anthropology, odd history, botany, extinct animals, obscure tools, old maps. Stuff with a bit of heft. 

 

Ø  Create a personal reference library

Not a huge one. A usable one. I’m a fantasy writer, so I keep fantasy sources on hand that I can return to: mythology books, craft books, world history books, field guides, and a stack of novels that do something I admire (voice, pacing, magic logic, whatever).

The saying is “steal like an artist,” but steal the right thing. Don’t steal someone’s plot or specific words. Study their technique. “How did they make a prophecy feel fresh?” Or “How did they make a tavern scene not boring?” Technique is fair game. It’s also more useful.

  



The image shows a bookshelf filled with various books on Norse mythology, fairy tales, and fantasy literature.

AI-generated content may be incorrect.

Ø  Go analog for raw materials

When I’m collecting sparks, I usually do it on paper. I love writing my ideas in notebooks. It keeps me from editing myself into silence. And it keeps the internet out of the room. Research on attention regularly finds that even brief digital interruptions reduce performance on complex tasks, and it can take over 20 minutes to regain focus after an interruption in workplace studies. That “just checking” costs more than it seems.

 

Ø  Use constraints to get unstuck faster

Constraints can feel like handcuffs. But for most of us, total freedom is the actual trap. When anything can happen, nothing happens.

I recommend picking one constraint per session. One. “This scene has to end with a betrayal,” OR “No dialogue allowed,” OR “Magic fails in a nonviolent way.” Constraints decide for you, and that’s a relief.

Why does it work? Because decision fatigue is real. Research on cognitive load shows working memory is limited (often cited as around 4 chunks for many tasks), which means too many open options can overwhelm your ability to generate and evaluate ideas. Fewer options. More motion.

 Constraint ideas that play nice with fantasy

·        Magic rule: one spell must have an unexpected cost that isn’t physical harm.

·        Culture rule: the character can’t lie directly because of a social taboo, so they have to evade.

·        Creature rule: the monster isn’t evil. It’s territorial. Or bored.

·        World rule: sunlight does something strange. Memory fades. Metal sings. Time skips.

 

Ø  Try the three-lever scene check

When a scene won’t go, I ask: what lever is missing?

1.       Desire: what does the POV character want right now, not eventually?

2.      Pressure: what gets worse if they hesitate?

3.      Reversal: what flips by the end of the scene?

         If you only fix one lever, fix the pressure. Pressure forces the character to make choices.


Ø  Build a repeatable idea-capture system

It happens to me all the time! I get a great idea in the grocery store, and then it vanishes by the time I reach the parking lot. That’s not me being flaky. That’s biology. Short term memory is not a safe storage device for stories. Without rehearsal, people can forget a large portion of new information within days, and the “forgetting curve” shows rapid early loss. Capturing that idea beats “I’ll remember it” every time.

My two-note method

I keep two buckets:

1.       Seeds: single sparks. A line of dialogue. A curse concept. A setting image.

2.      Scenes: anything that already has motion. Somebody wants something. Somebody blocks it.

Seeds are allowed to be dumb. Scenes have to include friction. That’s the only rule.


Ø  Tag by problem, not by trope

Tagging “dragons” is fine, but tagging “betrayal setup” OR “awkward alliance” is better. When you’re drafting and you need a fix, you’ll search for the problem you’re solving, not the aesthetic.

 

Ø  Turn research into story without drowning in it

Fantasy writers love research because it feels like progress and it’s not scary like drafting. I’m not judging. I do it too. But research needs to translate into tangible results on the page.

My rule: research until you can write the scene. Then stop the research and start writing.

Studies on procrastination often report that around 20% of adults identify as chronic procrastinators, and tasks that are ambiguous or emotionally loaded tend to trigger it more. Research becomes a hiding place when the scene feels risky.

Use the one-detail rule:

For each researched topic, I pick one detail that will show up on the page as a sensory moment or a constraint. One. Not five. If you add more, it starts reading like a textbook. If you honestly feel you need more when you revise, you can add another one.

 

Ø  Convert facts into consequences

Instead of “here’s how medieval tanning works,” write about the tannery stench clinging to the character and how others recoil when he passes. Facts become story when they create emotions and problems.

 

Ø  Protect your creative focus like it matters

Admit that your attention, not having time, is the resource. You can have a whole Saturday free and still produce nothing if you can’t concentrate. Tell your brain that you are not going to be distracted, then keep reminding yourself each time you’re interrupted.

Before you start, do a 2-minute sweep:

·        Open only the docs you need.

·        Put your phone across the room (yes, really).

·        Write one sentence about what you’re writing next.

That last part is sneaky powerful. It reduces the “where do I begin” stumble.

 

Ø  Use sprints, but don’t worship them

Some writers love 25-minute timers. Some hate them. I’m mixed. Sprints work when I need a nudge. They don’t work when I’m finally in flow and the buzzer kicks me out of the world.

If you’re unsure, try 15 minutes. Low stakes. Keep going if you’re rolling. Remember to take breaks eventually, or you'll burn out.

 

Ø  Get more inventive scenes with character-based prompts

Plot prompts are fine, but character prompts tend to produce fresher material because they force a specific voice to make choices. And fantasy especially thrives on voice + worldview. A sorcerer thinks differently than a thief. Even when they both want the same thing. I like prompts that force a value conflict. When I know what my character won’t do, I get sharper scenes. 

Five prompts I actually use

·        Your protagonist must accept help from someone they dislike. What do they demand in return?

·        A spell works, but it changes public perception of the caster. How?

·        Two characters want the same outcome for opposite reasons. What does that sound like in dialogue?

·        A sacred rule is broken for a compassionate reason. Who calls it heresy?

·        The villain tells the truth. The hero lies. Why?

 

Ø  Try the secret third option

When your scene feels predictable, list two obvious choices. Then force yourself to invent a third. Not a random twist. A third choice that fits the character and the world’s logic. It’s annoying. It’s also where the good stuff hides.

 

Ø  When creativity collapses, diagnose the real cause

Use this when you sit down to write, and nothing happens. The cursor blinks. Your mind goes blank. That doesn’t always mean you’re “blocked.” It often means one of a few fixable things is going on.

·        You’re tired, not uninspired. Sleep debt makes imagination feel far away. I can’t outwrite exhaustion. Most of the time, neither can you.

·        You don’t know what the scene is doing. If you can’t answer “what changes by the end,” the scene will falter. I’ll sometimes write a blunt scene mission at the top of the draft like: “Goal: get the prince alone. Complication: the oath can’t be spoken indoors. Turn: the rival overhears anyway.” Then I write with more clarity.

·        You’re trying to write the perfect version first. This is the big one for authors who care (which is most of us). You want the sentence to sing immediately. But early drafts are scaffolding. They’re allowed to be ugly. If you need permission, you have it. Draft like nobody’s watching. Edit like you’re merciless.

 Your takeaway and what to do next

Creativity isn’t something you wait for. It’s something you set up. Feed your inputs, add constraints, capture ideas before they evaporate, and protect your attention like it’s part of the job of writing. Because it is.

Pick one change today. My vote? Commit to a tiny daily writing doorway and a simple daily mission note. Do that for a week and see what shifts. Usually, you’ll feel the difference fast.

 If you want more craft tools from my corner of the fantasy world, this blog is where I’ll share more articles and advice connected to my work as a fantasy author. Check back often or follow me on social media where I will announce new articles.

 

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Tuesday, July 14, 2026

Norse Mythology for Kids! Meet Thor

 Norse Mythology for Kids! Meet Thor

Thor isn’t just “the hammer guy”—he’s the protector type in many stories.


• Symbol: Mjölnir (his hammer)
• Vibe: big energy, big heart, sometimes a big temper
• Myth tip: Thor’s stories often feel like action-adventures (perfect for 8–12)

Did you know that the word “Thunder” comes from the same ancient word as Thor, the thunder god? Long ago, people believed thunder was the sound of Thor swinging his mighty hammer across the sky.


Summer Norse Mythology activities:


1. Research the origin of the word “Thursday.” Can your child guess where it came from?


2. Make Your Own Mini Mjölnir - Kids cut out a cardboard hammer and wrap it in aluminum foil, add runes with marker, and choose a “power” (kindness, bravery, helping others). Bonus: Have them “charge” it by tapping it on the ground and shouting their power.


3. Thunder Relay Race - Kids run a short course carrying a “hammer” baton. Each station represents a Norse challenge:
  • Cross the rainbow bridge (a taped line)
  • Dodge frost giants (cones)
  • Call the thunder (a big stomp)
4. - Try a fun writing prompt: “If Thor showed up at your school for a day, what do you think he’d do first?”

Parents/teachers: Do your kids like heroes who are serious, silly, or a mix of the two?


Deb Cushman's Chronicles of Nadavir
Frigg's Journey to Anasgar
Ping's Mystery in Pixiandria
https://debcushman.com

Monday, July 6, 2026

Middle Grade Kids Are Building an Identity

 

One Reason I Write for Kids: 

Middle Grade Kids Are Building an Identity

Kids ages 8 to 12 still believe stories can make their day. That’s one of the many reasons that I love to write for these kids. Honestly, that belief changes my day too.

If you’re a parent or an educator, you’ve probably seen the mood swing that can happen in one afternoon. A kid walks in from recess or home from school upset about a friend, or they bomb a math quiz and decide they’re “bad at school forever.” Then they pick up a book to forget about their problem. Ten pages later, their shoulders relax. They’re back. That’s the moment I’m chasing when I write.

Thing is, middle grade kids (in publishing, that 8 to 12-ish range) are in a weird and wonderful stage. They’re not little anymore. They can handle some nuance. They notice hypocrisy. They also still want magic and jokes and big feelings. It’s a great combination.

This is when kids start quietly building an identity. Not the loud “I’m a dinosaur” identity from when they were younger. More like, “I’m the kind of person who…” reads mysteries, loves baseball, always gets picked last, makes people laugh, doesn’t talk in class, helps younger siblings, or worries too much. Stories slide right into that identity-building process.

They’re practicing adulthood without the safety rails. I mean, they still have safety rails (thank goodness). But socially? Not always. Friend groups start to solidify. Status becomes a thing. Kids test out sarcasm. They experiment with kindness, too, but they don’t always know how to do it without feeling uncool.

When I write, I’m thinking about the kid who’s trying to act okay while their stomach is doing flips. A story can name what’s happening without making them feel “diagnosed.” That’s delicate work. I love it.

They can read subtext, but they don’t want lectures. Most people underestimate how sharp 9-, 10-, and 11-year-olds are. They spot patterns. They notice when an author is trying to teach them something. If it feels like a lesson? They’re out.

I try to show a character making a choice, messing it up, repairing it, and living with the ripple effects. Kids don’t need the moral spelled out. They want the truth… in story form.

So, why I love writing for kids is pretty simple. This age group is learning how to be a person in public. Books give them a private place to practice.

And for you, the parent or educator trying to raise a capable, decent human while also getting through Tuesday, a good middle grade story is one of the few tools that can feel like comfort and growth at the same time. That’s why I keep coming back to it.


For 60+ fun activities for kids, check out my Nadavir Kids Club. Every month a new activity is added and announced in my newsletter.
Visit my website to sign up!


Deb Cushman's Chronicles of Nadavir
Frigg's Journey to Anasgar
Ping's Mystery in Pixiandria
https://debcushman.com


Norse Mythology for Kids

  Norse My thology for Kids Ages 8 to 12 Kids want to know about Norse mythology. The real one. Not the watered-down “everyone is nice and...